— PROJECT NAME
Project Stick
— ROLE
Art Director
Concept Artist
3D Modeler
Texture Artist
— DATE
23.08.2025
Project Stick is a third-person parkour game. The game has momentum based mechanics and the player wields a prototype stick which is used for movement and attacks. I am the art director of this capstone project. My job is to oversee the artistic aspects of this game. I have to make decisions and approve work that the team develops for the game. This is to ensure that the artistic vision is cohesive. I am also responsible for creating assets in areas of concept design, 3D modeling, VFX and texturing.
For our game, checkpoints will be placed throughout the levels. When activated these will be the player’s respawn point if they die in the game. I made the concept designs for them. The planet is covered with overgrowth and abnormal flora as well as a unique energy source. I wanted the checkpoint to relate to one of these two either a massive flora that has been mutated by the energy flowing around the planet or a crystalized version of it.
These are the character concept designs I created for the main character of the game. On the left, the concepts represent the first draft of the main character while the other is the second pass of it. Our main character is a rebellious patrol officer that crash lands on a planet that an alien species known as the Brohms once lived on.
This is the character model for the main character of the game. I made this model based off of the character concepts I created.
There is a massive building that the player crash lands close to known as the citadel building. There is a large laboratory in this building that the player will enter and go through. This cabinet will be one of the many assets that will be in this laboratory.